SPRITE_OBJECT
Syntax
SPRITE_OBJECT(<see SPRITE>)
Description
As SPRITE but returns a pointer to a graphics object (does not redraw). Additional info: +32 pointer to sprite file +36 pointer to sprite +40 scale * 100 (Xm & Ym) +44 1000000 / ratio (Xd & Yd=10000) +48 (x-eigenvalue * &10000) + y-eigenvalue of sprite's mode +52 flags for OS_SpriteOp, 512+56